﻿using Game.Assets.Scripts.Manager;
using Game.CheseBoard.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using QFramework;

namespace Game.CheseBoard.Data
{
    public class TimeAcceleratorCell : ExtraItemCell
    {
        public TimeAcceleratorCell()
        {
        }

        public TimeAcceleratorCell(int id) : base(id)
        {
        }

        //剩余时间
        public float residueTime;

        public override void SetPiece(int id)
        {
            base.SetPiece(id);
            residueTime = ExtraItem.Data1 * 60;
        }
    }
}
